Hi, I need to use FX Composer because I have to debug my shader. I was using Ogre and cg (ps_3_0) before. Previously my app saved values to a floating point texture (containing a matrix) which was passed to the cg shader file. Does anyone know if it's even possible to create a matrix in fx composer, and save it to a floating point texture for future lookups? All I see in FX Composer is the ability to create color and depth targets.
Floating point texture in FX Composer
Started by Daniel Wilson, Jul 02 2012 09:36 AM
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Posted 02 July 2012 - 10:16 AM
I think I can create the texture in photoshop as a 32bit floating point dds texture....hope this is the answer I need!
Edit: Still not sure if this is possible, I guess the issue is how would you populate it in photoshop with values that aren't rgb colours...
Edit: Still not sure if this is possible, I guess the issue is how would you populate it in photoshop with values that aren't rgb colours...
Edited by Daniel Wilson, 03 July 2012 - 06:13 AM.






