Making a Browser Game
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Posted 02 July 2012 - 06:23 PM
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Posted 02 July 2012 - 08:44 PM
Edited by Aldacron, 02 July 2012 - 08:45 PM.
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Posted 03 July 2012 - 12:10 AM
If and when you decide you need a backend, I recommend Java and Apache Tomcat, but your basic client side should already be up and running before you start messing around with the backend.
For Java-Script, make sure you get a good IDE. You should not try develop JS from a notepad (as is suggested by many bad tutorials). Net-beans is decent for a free IDE, and Webstorm is amazing if you have money.
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Posted 03 July 2012 - 01:50 AM
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Posted 03 July 2012 - 03:30 AM
So for this reason I strongly suggest Unity because at least you will be able to get something to the screen quickly and learn from there.
(FYI normally I would never suggest Unity because of its stupid short-sighted DRM but for you it might provide an easier start for your game).
http://www.mutiny3d.org - Open-source pluginless Unity Re-implementation.
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Posted 03 July 2012 - 10:07 AM
Additionally, I've done a couple tutorials on cocos2D for HTML5 ( with more in the works ), which is a solid HTML5 game library to get started with.
Have fun and stick with it! HTML5 development is actually kind of fun, except when it is infuriating that is!