Hey guys, I am trying to develop a 3D game using DirectX 11 but I don't know which 3D model file should I use, which one do you think is the best one?? I am using 3D max.
Would be better to have more than 1 type?like one for the character, other for itens, and other for the terrain for example??
Should I create a custom file??If so how do I export from the 3D max?
DirectX 11 Model file
Started by Such1, Jul 02 2012 07:55 PM
6 replies to this topic
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#2 Crossbones+ - Reputation: 5345
Posted 03 July 2012 - 05:41 AM
Terrain isn’t a 3D model. It’s…terrain.
Read up on various methods of creating terrain.
http://research.microsoft.com/~hoppe/gpugcm.pdf
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&ved=0CGEQFjAE&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.58.2737%26rep%3Drep1%26type%3Dpdf&ei=sNnyT9bpAqeJmQWJ1aXPCQ&usg=AFQjCNH85DIz1iwNbTATuiAhuydmSLmB8w
For the rest you only need one format, and it should be a format of your own creation.
You should export from 3D Studio Max or Maya into .FBX or .DAE (COLLADA) and then load those files to create your own file format.
That file is then loaded natively by your engine.
L. Spiro
Read up on various methods of creating terrain.
http://research.microsoft.com/~hoppe/gpugcm.pdf
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&ved=0CGEQFjAE&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.58.2737%26rep%3Drep1%26type%3Dpdf&ei=sNnyT9bpAqeJmQWJ1aXPCQ&usg=AFQjCNH85DIz1iwNbTATuiAhuydmSLmB8w
For the rest you only need one format, and it should be a format of your own creation.
You should export from 3D Studio Max or Maya into .FBX or .DAE (COLLADA) and then load those files to create your own file format.
That file is then loaded natively by your engine.
L. Spiro
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I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
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#5 Members - Reputation: 266
Posted 06 July 2012 - 09:20 PM
I use FBX SDK to import those FBX files and use D3D 11 to render. It's pretty easy to do so
You can find a tutorial on this site to load md5mesh and md5anim files: http://www.braynzarsoft.net/index.php?p=DX11Lessons
You can find a tutorial on this site to load md5mesh and md5anim files: http://www.braynzarsoft.net/index.php?p=DX11Lessons
#7 Members - Reputation: 408
Posted 12 July 2012 - 10:44 PM
Hey guys, I'm having trouble loading the animation from the .FBX file using the FBX SDK. I already load the geometry, materials and etc.
I already read the sample with the SDK but they didn't helped much. I already have a code to render it, I just need to load it.
But I can't find out where and how are the animation data stored.
I already read the sample with the SDK but they didn't helped much. I already have a code to render it, I just need to load it.
But I can't find out where and how are the animation data stored.
Edited by Such1, 12 July 2012 - 10:45 PM.






