Posted 13 July 2012 - 10:03 PM
). Thanks for sharing.
Irh9, it sounds really interesting. It would be refreshing and hopefully rewarding to play a game where I got the feeling that the designer wasn't just a D&D nerd (not that that's a bad thing to be) but actually took an interest in and had opinions about the larger world. I like to think that a few bioware games (Dragon Age, KOTOR, etc) were really reaching for this kind of reflection, but when I try and identify specific examples it gets too murky to be sure. I think too many designers want to make their game artistic, without necessarily realizing that the best art expresses ideas that are political, philosophical, theological, etc. If you can come up with story that has actual themes and artistic intent, and then impose a gameplay mechanic that doesn't destroy them, more power to you. I'll pay for it (maybe, probably