The game would basically be like the civilization games, only real time, and far less player controlled. The player would have choices about the climate of the planet, species dominance, fertility, etc. However, instead of directly creating a successful civilization, the player would simply create an environment in which several AI nations would develop. I could explain more in depth, but that is not the purpose of this post.
As i said before, my friends and I have very minimal knowledge of game developing, that said, we have already created some base equations that would decide the spread and growth of your species. I programmed these in a java, creating a kind of text based version of this game, but i haven't gotten past the creation of nations using random intrigal equations, and the said civilizations forming aggressive or passive personalities. I was hoping that one of the more experienced game developers on this forum could walk me through/ help me in creating a more complex and at least slightly visual version of my game, which i could then hand off (hopefully) to a larger company or more experienced developer to complete.
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Thanks!
Edited by Tom Sloper, 03 July 2012 - 04:38 PM.






