I wouldn't mind any kind of feedback either on the code or the game, anything is appreciated. It's written in C++. I was cut short because of a work project(Income!!!) so I didn't implement any proper AI unfortunately. Took around 8 hours, I had forgotten a lot of things about C++ since most of my experience comes from Java Swing(Eww). Everything is from my mind, my pencil and a blank sheet of paper. Didn't want to inspire myself from any of the popular methods for finding the winner, I will take a peek into the AI algorithm just for my personal culture though.
Expect to see more interesting games coming along with each step I take. I'm probably going to make a <game of life> type just because I'm curious and then probably a poker game(I wrote an engine in Java a year ago), then probably step away from turned based games and go on to make the best game in the world .
Worst case scenario this might help someone or inspire people.
Oh I forgot, my laptop is in repair so I had to use the dreaded Visual Studio so I can't offer any makefiles for Unix
Oh yeah and, I haven't tried multiple grid sizes. There's no loop to construct the frame initially so that would have to be done manually... my fault
Edited by DZee, 03 July 2012 - 07:21 PM.