I'm trying to export poses from Layout into our (custom) engine and running into several difficulties, most notably knowing which rotations to extract, the order in which to combine them and convert from a LHR environment to a RHR environment (OpenGLES world). The idea is that we lerp between fixed poses to simulate animations (since there is only going to be a few).
The current approach has us writing a custom script to export a human-readable "pose file" which, for each selected bone in a hierarchy at t=0, contains:
- Bone name
- Parent bone name
- Length of the bone
- (If root bone, offset position)
- Rotation of the bone
for (i = 1; i <= selection.size(); i++)
{
sceneItem = selection[i];
name[i] = sceneItem.name;
if(i == selection.size())
parent[i] = string("");
else
parent[i] = sceneItem.parent.name;
length[i] = sceneItem.restlength;
xPos[i] = sceneItem.getPosition(time).x;
yPos[i] = sceneItem.getPosition(time).y;
zPos[i] = sceneItem.getPosition(time).z;
yRot[i] = sceneItem.getRotation(time).h;
xRot[i] = sceneItem.getRotation(time).p;
zRot[i] = sceneItem.getRotation(time).b;
if(time == 0)
{
yRot[i] += sceneItem.getPivotRotation(time).h;
xRot[i] += sceneItem.getPivotRotation(time).p;
zRot[i] += sceneItem.getPivotRotation(time).b;
}
}As I understand it, each given rotation is an offset rotation on a rotated coordinates axis (rather than a global rotation <- is that what world rotation is?)
When loading the data we determine the position of each bone by:
- creating a separate rotation matrix for heading, pitch and bank (pitch is negated)
- multiplying these rotations in the order: ((bank * pitch) * heading) to create a rotation matrix m
- if its not the root bone we multiply m by its parent rotation matrix mp
- we then store m as the parent rotation matrix for any children bones
- we then create a 3D vector v of x,y,z where: x = y= 0 and z = (length of the bone) and rotate this vector by m
- using v we create a translation matrix mt and then inverse this to create an inverse bind pose matrix mi and store this for each bone
So...
- does what I have said so far make sense?
- Is this a correct approach?
- Can anybody explain to me the differences and relations between rotations, world rotations and pivot rotations?
Many thanks for any help received!






