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The Dragon King, an innovative open world RPG


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#41 Aerin   Members   -  Reputation: 136

Posted 18 July 2012 - 10:03 PM

Andrew,

You know, what you're developing sounds really incredible. I'm not as excited about the game as I am about this system you're developing. Since it currently isn't an independent program, you're limited to using this in Blender, and the SPARK Particle Engine correct?

I don't see why funding is so necessary at the moment. In fact I would consider dropping the development of the game entirely, and start working as often as you can on this system. I'm sure you have things to tend to in daily life, but developing this system seems like something you should focus entirely on.

It would be spectacular to see it develop into it's own standalone program. You could even write support for other programs to use it, say, other game engines. You could even provide compatibility for other 3D applications. Autodesk Maya was built with C++, and Python. MEL script, or Maya Embedded Language simplifies commands in Maya and could be written to execute commands related to the application inside of Maya, or to even build plug-in based support allowing you to add to the UI. Of course, the people over at Blender.org would be just as grateful I'm sure.

I could see more people supporting this as a standalone program. Being able to integrate it into other game engines and 3d applications could make it very popular as well. I'd envision myself willing to support something like that. Something I would contribute money to, in fact, something I would buy all together. I would definitely think about working on this as hard as you can and push out as much demo material as possible. Get people excited that you're developing a new technology.

It's seriously something I would have so much fun with. It would make animation, and particle simulation a hell of a lot easier. Special effects can even be applied to a system like this. Without a massive impact to performance there's a lot I can see myself doing with something like this. At the moment I'm forced to cache all simulated particles so I can play them back smoothly to identify artifacts, and make changes. That's only in cases when a simulation requires more than a few million points, but what you're describing could very well become an essential tool for artists.

I think your Kickstarter should revolve solely around this system you're developing. However, I do think it's very early to start a Kickstarter. You should wait until you have a multitude on content to show.

I... I'm actually very excited about this system you're working on. I think, that even if, you don't make a game. If you worked on making this system into a standalone program, and didn't use Kickstarter and presented this as a product. It would sell. It would just require your time. Not all of it, but a bit of it each day.

Heck, I'm not a programmer. Is it content creation, and hiring extra programmers to work on this the reason behind needing funding? You can easily create something on your own or in small circles that won't incur any major costs. I'd help you create content just for the demonstration of the system you're developing. I wouldn't charge either.

Sponsor:

#42 Captain Andrew Brewer   Members   -  Reputation: 129

Posted 19 July 2012 - 09:42 PM

Aloha Aerin. I appreciate the support and the words of wisdom. Allow me to briefly explain why we decided to launch this system as a video game. I have often thought it would be wise to develop it as a stand alone program and I can't tell you how many more hours I have spent thinking it over. In the end I always come to the conclusion that for this system to reach its maximum potential, work effectively as a stand alone program and remain competitive on a global market it needs more than just a revolutionary modeling and rendering method. We decided that in order for this system to have the desired effect on the industry, it needs an intuitive and equally interactive IDE that is easy to use for even the most inexperienced developer. This approach presented its own obstacles and each solution had one thing in common, video games. It didn't take us long to realize that video games provide the perfect avenue on which to launch this new technology and overcome a few hurdles that were in our way. There are still a few hurdles remaining and with a little more funding the system will be complete. It will then launch as a video game that includes the IDE and teaches you how to use it by playing the game. The games we develop all have this in common, they serve the secondary function of teaching the average player how to use the IDE and create their own content to use in their own adventures and share with the video game community. We believe this to be the most effective approach for instigating the change we feel the industry is longing for. I still intend to freely distribute this innovation, but in order for us as a company to endure the revolution that is sure to follow we need to assert our own ability with the system and establish ourselves as the benchmark for its capability.

I hope you don't take it personally, but I have to decline your offer to help us for free. I don't doubt your dedication or your skills, but as a matter of professional integrity I do not accept free work.
Aloha,
Captain Andrew Brewer
NeoGenesis
The Dragon King

#43 Aerin   Members   -  Reputation: 136

Posted 20 July 2012 - 12:38 PM

Hey Andrew,

I understand now. As I was reading with Euclideon, they are developing their technology to be used in game development, as well, potentially in other industries such as medicine. So I see why integrating this system into a game serves as one of the best possible ways to demonstrate it's capabilities. Something anyone can use for learning or entertainment. So, I think you're right. I still stand by my earlier post though without regard to dropping the game, that it should be standalone. Perhaps this is a course you can take after the game's completion? Honestly, what you've shown makes me jump up in excitement.

No worries, I don't take your decline personally. In fact it's great to hear you're intent on not accepting free work. Maybe it will urge some people to work on building their portfolios if they're interested in working with you. It may even help people generate some kind of income. Creating jobs... I like that. Do you accept paid freelance work? I understand this is better suited for the Help Wanted class field. However I'm just curious.

Well, I have your website, Kickstarter, and this page bookmarked. I'm following it so I eagerly await new updates.

Edited by Aerin, 20 July 2012 - 12:39 PM.


#44 Captain Andrew Brewer   Members   -  Reputation: 129

Posted 29 July 2012 - 04:04 PM

Aloha Aerin. I do apologize for the late response, my task is as great as you imagine and creates possibilities for so much more. Your excitement is equally matched and I assure you that our course of action is the only path that will lead to our goal. I have studied the alternatives quite extensively and while somewhat illogical, this path has the greatest chance of ensuring our long term success. Make no mistake, I would be honored to have you on board and I am sure that our efforts will speak for themselves if you decide to serve with us. In the mean time and at the risk of the moderators ire, I always accept new recruits of all skills here. Our business model focuses heavily on freelance artists and you are more than welcome to make contact with us there. Be aware that our funding is quite low at the moment, but we have plans in motion that will provide some much needed capital very soon so take that as you will.

I have covered much ground in these very few weeks and I would certainly appreciate some feedback from anyone who has reviewed us in the past. As always new reviews are welcome too. Feel free to comment on any aspect that catches your attention and I will do my best to elaborate.
Aloha,
Captain Andrew Brewer
NeoGenesis
The Dragon King




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