The Dragon King, an innovative open world RPG
Members - Reputation: 136
Posted 18 July 2012 - 10:03 PM
You know, what you're developing sounds really incredible. I'm not as excited about the game as I am about this system you're developing. Since it currently isn't an independent program, you're limited to using this in Blender, and the SPARK Particle Engine correct?
I don't see why funding is so necessary at the moment. In fact I would consider dropping the development of the game entirely, and start working as often as you can on this system. I'm sure you have things to tend to in daily life, but developing this system seems like something you should focus entirely on.
It would be spectacular to see it develop into it's own standalone program. You could even write support for other programs to use it, say, other game engines. You could even provide compatibility for other 3D applications. Autodesk Maya was built with C++, and Python. MEL script, or Maya Embedded Language simplifies commands in Maya and could be written to execute commands related to the application inside of Maya, or to even build plug-in based support allowing you to add to the UI. Of course, the people over at Blender.org would be just as grateful I'm sure.
I could see more people supporting this as a standalone program. Being able to integrate it into other game engines and 3d applications could make it very popular as well. I'd envision myself willing to support something like that. Something I would contribute money to, in fact, something I would buy all together. I would definitely think about working on this as hard as you can and push out as much demo material as possible. Get people excited that you're developing a new technology.
It's seriously something I would have so much fun with. It would make animation, and particle simulation a hell of a lot easier. Special effects can even be applied to a system like this. Without a massive impact to performance there's a lot I can see myself doing with something like this. At the moment I'm forced to cache all simulated particles so I can play them back smoothly to identify artifacts, and make changes. That's only in cases when a simulation requires more than a few million points, but what you're describing could very well become an essential tool for artists.
I think your Kickstarter should revolve solely around this system you're developing. However, I do think it's very early to start a Kickstarter. You should wait until you have a multitude on content to show.
I... I'm actually very excited about this system you're working on. I think, that even if, you don't make a game. If you worked on making this system into a standalone program, and didn't use Kickstarter and presented this as a product. It would sell. It would just require your time. Not all of it, but a bit of it each day.
Heck, I'm not a programmer. Is it content creation, and hiring extra programmers to work on this the reason behind needing funding? You can easily create something on your own or in small circles that won't incur any major costs. I'd help you create content just for the demonstration of the system you're developing. I wouldn't charge either.
Members - Reputation: 130
Posted 19 July 2012 - 09:42 PM
I hope you don't take it personally, but I have to decline your offer to help us for free. I don't doubt your dedication or your skills, but as a matter of professional integrity I do not accept free work.
Members - Reputation: 136
Posted 20 July 2012 - 12:38 PM
I understand now. As I was reading with Euclideon, they are developing their technology to be used in game development, as well, potentially in other industries such as medicine. So I see why integrating this system into a game serves as one of the best possible ways to demonstrate it's capabilities. Something anyone can use for learning or entertainment. So, I think you're right. I still stand by my earlier post though without regard to dropping the game, that it should be standalone. Perhaps this is a course you can take after the game's completion? Honestly, what you've shown makes me jump up in excitement.
No worries, I don't take your decline personally. In fact it's great to hear you're intent on not accepting free work. Maybe it will urge some people to work on building their portfolios if they're interested in working with you. It may even help people generate some kind of income. Creating jobs... I like that. Do you accept paid freelance work? I understand this is better suited for the Help Wanted class field. However I'm just curious.
Well, I have your website, Kickstarter, and this page bookmarked. I'm following it so I eagerly await new updates.
Edited by Aerin, 20 July 2012 - 12:39 PM.