#1 Members - Reputation: 181
Posted 05 July 2012 - 12:01 AM
Object-oriented features
2d/3d features
Very basic: visuals/audio/(perhaps even some multiplayer capabilities although I wont need them)/GUI implementation
Ability to make an instance of an object(be able to make a box or something and have it displayed over a hundred times, with all the same characteristics but with out making a sprite for everysingle one)(example: 2d/3d minecraft clone capabilities)
Usably by an indie developer
Not to hard to set up
Any help on this matter would be so beneficial for me you wouldnt believe it!!!! I hope that with all this info given, somebody can help enlighten me with one that hits more than half of the criteria if not all of it.
Please help, thanks,
Saint Squireen
~Saint Squireen
#2 Members - Reputation: 125
Posted 05 July 2012 - 12:33 AM
#4 Members - Reputation: 181
Posted 05 July 2012 - 12:44 AM
~Saint Squireen
#6 Members - Reputation: 680
Posted 05 July 2012 - 12:55 AM
A game is no different then writing a large piece of software, the only thing that is different is its designed to be game. Their are literally tons of steps you must take before you reach what you can consider a game. My suggestion is you stop focusing on large things, such as a, "mine-craft clone" and start focusing on smaller projects. Not to make you feel bad but it's going to be years, before you get to where you can make a mine-craft clone. Especially if your not even fluent in C++ yet.Well, see, the thing is that, at this very second (Dont take me too literally haha), is basically draw something on the screen. Maybe at a later time like next week or next month or next year I will get to all of the stuff that makes a game, a game but right now I want to focus on learning straight up C++ and very, very, very basic Gui/ drawing/coloring stuff.
Edited by DevLiquidKnight, 05 July 2012 - 01:00 AM.
#7 Members - Reputation: 181
Posted 05 July 2012 - 05:58 AM
~Saint Squireen
#8 Members - Reputation: 773
Posted 05 July 2012 - 06:40 AM
i disagree 100%. SFML is NOT that hard to setup. It's just like any other game engine/graphics library. http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx < That link shows how to set it up for C++ for VS Express. http://www.sfml-dev.org/tutorials/ < and that link shows how to set it up for multiple platforms.[Dragonsoulj] I did do a little more research on SFML and it does look like a very nice and helpful (library?). The problem is that it also seems very hard and not helpful to set up properly.
I set it up in VS and Code::Blocks with no problem. SFML is easier than DX and OpenGL when it comes down to syntax, how is that hard? o.o I started with SFML and it's pretty simple to understand. I mean considering that you're just getting started in this field somethings may seem difficult in that aspect but I'm sure after awhile you'll see that it's rather simple.
#9 Members - Reputation: 773
Posted 05 July 2012 - 06:46 AM
#10 Moderators - Reputation: 2286
Posted 05 July 2012 - 09:31 AM
I have removed most of the tags.
Edited by Josh Petrie, 05 July 2012 - 09:31 AM.
Josh Petrie | Lead Tools Engineer, ArenaNet | Microsoft C++ MVP
#11 Members - Reputation: 181
Posted 05 July 2012 - 12:17 PM
~Saint Squireen
#12 Members - Reputation: 134
Posted 05 July 2012 - 12:23 PM
If you don't mind shifting to C# you can use Game Studio and it's XNA Framework to do most of that heavy lifting for you, plus, you get the added benefits of having all of that Creators Club material at your disposal. This will allow you to use Visual Studio Express 2010 as your IDE and Game Studio 4.0, to target the XBox 360, WP 7+, and the PC.
I realize this is all Microsoft specific and I will get trounced on by those that hate Microsoft, but this will get you started and building games faster, and then you can look for replacements for the XNA sub-systems, when you understand better what they are all doing.
I have used these systems, while getting my Associate's in Programming, Bachelor's in Game and Simulation, and my Master's in Game Design Degree's; and I could now use anything I want because of that starting foundation.
I now have a Game Framework I use for almost any project that I start, and can modify that as needed from project to project; as long as I'm targeting any Microsoft platform.
#13 Members - Reputation: 307
Posted 05 July 2012 - 06:28 PM
I recommend Python and Pygame. It seems someone has already told you the typical "do a guessing game and then Pong" suggestion; they're right. Work up from printing "Hello, World!" to making more and more advanced games. You'll get there if you keep at it!
gamedev.stackexchange.com is a great resource, as is this site. I've found books are the most useful learning tool for beginners. There are plenty of good ones for Python; I think I bought some from Amazon.
Good luck!
#14 Members - Reputation: 680
Posted 05 July 2012 - 06:33 PM
I disagree, if he already knows basic C++ it would be unwise to switch. Just stick with what you know, C++ may be harder but if your going to have to learn it anyways, and already know some of it, its more of a pain to switch. It is basically a waste of time to go learn something else just because people say its "easier."As dkrogmann suggested, C++ is probably not the best choice for your first endeavors in programming. Perhaps try something easier, like Python or maybe C#. If you search the forums for "C++ first language" you'll turn up a lot of reasons why.
Any language is easy if you work hard enough, quit being lazy and put in some hard work.
Edited by DevLiquidKnight, 05 July 2012 - 06:35 PM.
#15 Members - Reputation: 307
Posted 05 July 2012 - 06:50 PM
I disagree, if he already knows basic C++ it would be unwise to switch. Just stick with what you know, C++ may be harder but if your going to have to learn it anyways, and already know some of it, its more of a pain to switch. It is basically a waste of time to go learn something else just because people say its "easier."
Any language is easy if you work hard enough, quit being lazy and put in some hard work.
I think we have gauged his skill level differently. I got the impression that he's just starting to look into game development and hasn't really made a commitment to C++ or coded more than a few console tests. (He says a guessing game is "within his capabilities", not that he's done one yet.)
As to needing to learn C++ anyway: not necessarily. There are plenty of libraries and platforms that can be used to develop games that don't use C++. In any case, learning C++ first is probably not the best way; I'd recommend a more gentle introduction. Learning C# or Python first is not being "lazy." We don't start our careers coding MMOs, we code "hello, world."
#16 Members - Reputation: 680
Posted 05 July 2012 - 06:57 PM
Not if your going to do a career in it as he said.As to needing to learn C++ anyway: not necessarily. There are plenty of libraries and platforms that can be used to develop games that don't use C++.
It is to an extent, when you considering everything is basically already implemented for you in C#, and more so in Python. I didn't recommend he code an MMO, instead of hello world, I recommended he stick to what he already has experience with.Learning C# or Python first is not being "lazy." We don't start our careers coding MMOs, we code "hello, world."
That is not to say you cannot learn in those languages, you can, but you will be missing the finer details.
Edited by DevLiquidKnight, 05 July 2012 - 06:59 PM.
#17 Members - Reputation: 307
Posted 05 July 2012 - 07:15 PM
Not if your going to do a career in it as he said.
Once again we have interpreted him differently. I took "career" more generally.
It is to an extent, when you considering everything is basically already implemented for you in C#, and more so in Python. I didn't recommend he code an MMO, instead of hello world, I recommended he stick to what he already has experience with.
That is not to say you cannot learn in those languages, you can, but you will be missing the finer details.
Everything already implemented? If you're referencing the standard/.NET libraries: true, many low-level tasks are abstracted to save you from "reinventing the wheel", so to speak. But if he wants to write a web scraper, should he really be initiating the socket connection and parsing HTTP to do so?
As to missing the finer details: If you're referring to pointers/memory management/low-level programming stuff in general, then yes, he will be missing it at first. I'm not objecting to his learning low-level languages down the road. I'm just suggesting they may not be ideal at first.
#18 Members - Reputation: 3329
Posted 05 July 2012 - 07:41 PM
That is not to say you cannot learn in those languages, you can, but you will be missing the finer details.
Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.
C++ is nothing but a string of landmines for beginners to walk into repeatedly.
#19 Members - Reputation: 680
Posted 05 July 2012 - 07:50 PM
Your analogy is a bad one, what your trying to learn to begin with is how to build the roof, so it makes sense to start with the basics. If all you want is a roof, go ahead and take a game already made and mod it.Yes, missing fine details like how to smelt your own steel when all you want is a roof over your head.
So I shall clarify, code reuse is useful.
However, if you don't understand what the code is doing in the first place your at a serious disadvantage. Sure you can reuse a red-black tree implementation, but if you don't even know what it is doing or the complexity requirements you probably shouldn't even be using it.
If your using an animation library that uses quaternions for rotations, and don't even know basic quaternion mathematics how can you possibly hope to make your game work?
Understanding how to implement such things is important. C# abstracts most of this away so that you don't even have to think about it, this is the wrong way to learn.
Edited by DevLiquidKnight, 05 July 2012 - 07:59 PM.
#20 Members - Reputation: 181
Posted 05 July 2012 - 08:26 PM
I hope this has cleared up some of these vague, foggy thoughts.
~Saint Squireen






