What I know is that I have a world, hkpWorld, and I have RigidBody, what I should do is that I add RigidBodies to hkpWorld for physics stimulation, however, If I have a tank mesh (made in 3Ds Max) and this mesh is using 2 boundary boxes, one on the tank body, another on the tank cannon, should I add each boundary box as RigidBody?
How RigidBody will be stored like? will it store the whole tank mesh or just the boundary boxes?
Edited by Medo3337, 05 July 2012 - 08:00 AM.






