DirectX and Win32...worth bothering with?
Members - Reputation: 241
Posted 05 July 2012 - 02:03 PM
Then it dawned on me - is it really worth bothering with D3D on Win32 for a non-commercial endeavour?
With WinRT coming out with Windows 8, which can be used to create both Metro and desktop apps, wouldn't it make more sense to wait and create a WinRT port, rather than Win32?
Also, what's the betting the 'XBox 720', or whatever it will be called, will use WinRT natively - enabling a single development approach to ALL Microsoft platforms?
Moderators - Reputation: 5415
Posted 05 July 2012 - 02:36 PM
Members - Reputation: 188
Posted 05 July 2012 - 03:49 PM
If you are targeting Metro Apps you have to target WinRT, as well as a subset of DirectX (due to the Metro sandbox).
Go to MSDN and look at the target environment of some of the functions (desktop apps / metro apps). Like all mobile environments, MetroUI restricts access to system resources.
Members - Reputation: 3793
Posted 05 July 2012 - 04:47 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.