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Question regarding job description


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#1 yanu   Members   -  Reputation: 108

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Posted 05 July 2012 - 02:22 PM

Hi, i hope it's the right forum for it and someone could help.

While browsing through some job offers on different company websites I've seen a strange one for a graphic engine programmer.

I hope somebody could explain what they expect you to do there.

Basically it's this line what i'm wondering about:

A minimum of 3 years’ experience writing efficient core engine code (directly to hardware, or hardware APIs, not through 3rd party APIs)


The full job description is here: http://eu.blizzard.c...html?id=100009G

What i thought is, that you cannot access graphics hardware directly, only via an API like OpenGL or Direct3D, so could someone please explain what they intent to do?

Greetings

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#2 frob   Moderators   -  Reputation: 21285

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Posted 05 July 2012 - 02:40 PM

That is what they mean, using Direct3D. The 3rd party APIs are generally cross-platform libraries developed by studios, or engines such as Unity.
Check out my personal indie blog at bryanwagstaff.com.

#3 frob   Moderators   -  Reputation: 21285

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Posted 05 July 2012 - 02:42 PM

Also they are talking about professional experience. This means you have shipped 2-3 major game titles where you were directly implementing the graphics engine, not relying on an existing engine.
Check out my personal indie blog at bryanwagstaff.com.

#4 Dancin_Fool   Members   -  Reputation: 581

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Posted 05 July 2012 - 02:45 PM

They're also probably referring to consoles where you might have higher level access to the hardware.

#5 yanu   Members   -  Reputation: 108

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Posted 05 July 2012 - 02:54 PM

Thank you very much for the clarification, i think i was just confused by "directly to hardware", but your explanations make sense, cheers!




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