Which comes first Game Level Editor or Engine?
Members - Reputation: 333
Posted 06 July 2012 - 12:24 AM
Thanks for the explaination to clear up my congested head! Much appreciated!
Crossbones+ - Reputation: 4971
Posted 06 July 2012 - 12:59 AM
A integrated level editor is cool and helpful, but very expensive. When you use an existing engine which comes along with a level editor, everything is good, but when you choose to develop your own engine, an additional level editor is a very heavy, and in my opinion unnecessary, burden.
My quick question is that does the level editor only load assets or could I have a realtime editor like in Unreal Engine 4?
You can choose a modelling tool like blender (free) to model and export your level design into your own engine.
I've written my own engine and started a level editor too, but due to frequent modifications to my engine I had a hard time to keep up with the editor. Finally I discarded the editor due to all the maintainance overhead and lacking features and used blender as level editor.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
Members - Reputation: 210
Posted 06 July 2012 - 07:35 AM
Is a level editor in a 3D editor like blender generic and engine agnostic enough to just let you place models and let it return the world transform matrix that would need to be applied in my engine? I don't want it to do more than that. But blender seems to have a high learning curve.