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Book for platform games


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#1 Lesic   Members   -  Reputation: 107

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Posted 06 July 2012 - 03:11 PM

Hello guys, I want to ask for a favor from you guys. I want to make a side scrolling platform games, and I am looking for a book that can clearly explain the concepts and techniques in order to implement one in java, because I know java the best. Concepts like tiling, parallax scrolling, collision between character and ground, ladder, slope, only rendering the visible world, just the ones that came to mind. I did my research and actually checked out some of the books I found, such as "killer game programming in java," "beginning java game programming," and some other java related game programming books. These books kinda explain side scrolling games, especially the killer one, but again, it is not detailed about the techniques I stated earlier. It is best if the books are in java, but any other c-based language is fine. But for some reason, I don't want any flash games or rpg maker. Please help me out or any other newbie that wants to learn the same thing.

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#2 Jh62   Members   -  Reputation: 105

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Posted 07 July 2012 - 04:00 AM

Love to see some comments on this.

I personally have readed "Jave SE6 Game Programming, Third Edition" by Jonathan S. Hardbour and I thinks it's pretty good by explaining things step by step.

You start the book with some fast articles about programming and then you desing a 2D spaceships game along the book.

#3 AlysiumX   Members   -  Reputation: 152

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Posted 07 July 2012 - 01:39 PM

I dont know of any book but I did some research into this subject some time ago. I came across a site i found quite useful.

http://www.tonypa.pri.ee/tbw/start.html

Now these are done as flash concepts but I am finding translating concept into various language is a more important skill than trying to follow an exact language tutorials if you know what I mean.

Anyways after checking out this site I through together various prototype using javascript to see if I could understand it, here some basics i came up with.

http://www.sendspace.com/file/lfow4t

v1 is a simple rogue like implementation that uses a "view port" to view around the current players position. I was basically learning now to use view ports for 2d game using this.

v2 is an attempt to create a setting where the game is flipping through the tiles and updating their positions as the player moves(though I never got around to implementing any collision detection)

Not sure if this is too much help or not but hopefully this can set in the correct direction.

#4 Lesic   Members   -  Reputation: 107

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Posted 09 July 2012 - 02:32 PM

The beginning java game programming is great for basic topics , it taught all you need to make a game. I would recommend it for beginners, but I read it already so I wanna learn more specific topics. Thanks for the second reply, I am reading it right now. However the language is kinda weird to me. I like the topics it teaches tough. Please keep any recommendation or articles comming thanks .




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