is there any way i can buy a really good opengl font system?
i don't feel like there would be much point in me writing my own and making my own fonts.
opengl font system?
I'm not understanding what you mean... You can use sdl_ttf to render text as needed. Alternatively, GLUT itself supports rendering of stroked characters:
http://www.opengl.org/resources/libraries/glut/spec3/node75.html
And lastly, if you want to use a library there is always this:
http://sourceforge.net/projects/ftgl/
http://www.opengl.org/resources/libraries/glut/spec3/node75.html
And lastly, if you want to use a library there is always this:
http://sourceforge.net/projects/ftgl/
You can see my implementation (based on OpenGL 3.2 and using the FreeType) of this on GitHub: https://github.com/SC0x1/FSGL3
http://www.godpatterns.com
This guy's book has a simple font rendering system, and he explains how to add new fonts. Everything is in c#. He uses the Tao OpenGL libraries, which still work great, but you may wish to port to OpenTK. Hope that helps.
Lance...
This guy's book has a simple font rendering system, and he explains how to add new fonts. Everything is in c#. He uses the Tao OpenGL libraries, which still work great, but you may wish to port to OpenTK. Hope that helps.
Lance...
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