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Luabind - .property getter not working


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#1 Darksshades   Members   -  Reputation: 125

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Posted 08 July 2012 - 10:59 AM

Hey,

I just began learning luabind and I'm trying to get the .property getter to work but with no luck.

When I set the getter to a lua variable and try to print it... it prints the function address instead of the value.

I made a simple program to test it here:

using namespace std;
class Test
{
	private:
		int stack;
	public:
		Test(){stack = 0;}
		~Test(){}
		void addStack(){stack++;}
		void sayStack(){cout << stack << endl;}
		int getStack(){return stack;}
		void setStack(int stk){stack = stk;}
};
int main()
{
	lua_State* l = luaL_newstate();
	luaL_openlibs(l);
	luabind::open(l);
	//Bind the class to lua
	luabind::module(l) [
	 luabind::class_<Test>("Test")
	   .def("sayStack", &Test::sayStack)
	   .def("addStack", &Test::addStack)
	   .property("stack", &Test::getStack, &Test::setStack)
	];
	//Create a Test class
	Test ts;
	//Make lua global test equal to local ts
	luabind::globals(l)["test"] = &ts;
	//Should make rs = stack,
	//Say stack and then print the rs(print same as sayStack)
	luaL_dostring(l,
				  "rs = test.stack\n"
				  "test:sayStack()\n"
				  "print(rs)\n"
				  );
	//Close lua
	lua_close(l);
	return 0;
}

The output here:
0
function: 005FC568

I tried the setter and it works just fine.... its just the getter that doesnt work.

Does anybody have an idea why and how to get the getter to work?

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