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Posted 08 July 2012 - 02:59 PM
Posted 08 July 2012 - 03:24 PM
Posted 08 July 2012 - 03:57 PM
Edited by SimonForsman, 08 July 2012 - 04:02 PM.
Posted 08 July 2012 - 04:11 PM
I've definitly been there, allthough never with a game that i've spent more than a few days on, The key to avoid this kind of doubt really is to push out a prototype quickly.
If the prototype is fun you keep going, if its not fun you either start over with a new design or identify the flaws and fix them.
Posted 08 July 2012 - 05:02 PM
I mean doubting could actually be realistic and maybe I should spend my time finding other ways to make money.
Posted 08 July 2012 - 11:25 PM
Posted 13 July 2012 - 05:57 AM
Posted 13 July 2012 - 06:35 AM
We are NOT having that discussion with you again -- I'll ask everyone to please stay on topic and refrain from responding to this particular point. If you're interested in such a discussion, you're welcome to go through glhf's posting history to find one of the several times this has come up. We've had more than enough topics grind to a halt after trying to engage glhf on this particular topic. You can consider this an official moderator instruction.
dont u think i would be able to create a awesome GDD without prototyping it ?
- Jason Astle-Adams.