Posted 09 July 2012 - 01:55 PM
You don't really need to study anything specific to become a level designer allthough pretty much any education will help, Personally what i'd look for in a level designer is:
1) a solid portfolio (All you need to make one is talent and time).
2) See point 1.
A good education in game design, psychology, or a bunch of other fields can make point 1 easier to achieve but at the end of the day your ability as a level designer will be judged by your portfolio, not by your papers.
If you want to be a level designer you should learn how to design levels, it doesn't matter what tools you use or for what game you make them for, just make them. (Trying out some different genres can be a great idea though), if you get hired somewhere you'll probably have to work with a new set of tools (possibly custom made for that specific game) anyway , tons of games these days ship with level editors so really, knock yourself out. (Level design is far more about creating fun, balanced levels than it is about specific tools), learning a bit of programming will help aswell (as being able to write scripts will give you quite a bit of flexibility and the programmers you end up working with will appreciate not having to help you out everytime you want to make a minor tweak to a trigger).
I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!