There you can see screenshots / videos and download a copy of the alpha and give it a try. Currently the engine supports the creation of randomly generated worlds, building blocks, breaking blocks, sounds, multiplayer and more. Once in the game, press F1 for a list of commands. You can even try connecting to my server at hornet.voxelgame.com
Down the road we have several gameplay ideas we plan to build on top of the engine. Where we plan to be a bit different then most voxel games is that this wont be for infinite exploring and digging, but more in the direction of pvp and co-op tower defense type of games in a fully changeable voxel world. But for now looking for feedback on performance, issues, bugs and just general comments on the engine so far. Also any technical questions I'm happy to answer here or on our forums. Thanks.
I can certainly appreciate the time and effort involved with a project like this. You have done a great job but in all honesty I don't see the difference between this and minecraft. The game play does sound fun, but its going to have to be quite unique if you want this project to stand out. I look forward to more updates and wish you the best of luck.
I definitely agree with you, right now its very similar to Minecraft. We've tried to concentrate on the voxel engine aspect of it, performance etc. for now and have intentionally avoided adding any gameplay yet. As we just recently released a version for people to use, I was expecting a lot of issues and bugs to fix, however have been pleasantly surprised. So far close to 100 people have tried it and nothing beyond a couple very minor bugs has been reported.
I think Minecraft is a great game though, the main thing I find missing in it though is you run out of a purpose to do anything. When I used to play the original Warcraft back in the day my favourite strategy was having peons chop a line through trees so I could sneak attack the other bases with catapults. Maybe not the most effective strategy, but I always found myself doing it. Being able to chop trees made the maps a tiny bit transformable. I think the possibilities for a RTS game with a 100% transformable world are pretty interesting.