Hey game devs,
We are two game developers whom together comprise Team Affine, creators of the only roller coaster simulation game on Android, Coaster Frenzy, which can be seen here.
We’ve decided to do a series of blog posts involving everything from our gamedev experience and insights during the development of Coaster Frenzy, as well as the tools we use, details on analytics, what worked, what didn’t, the technical sides of Coaster Frenzy, etc.
This is the first post in the series where we’re trying to give a basis for what will come. We basically explain our development insights on Coaster Frenzy from conception to where we are now, as well as a bit more!
Please check it out here!
In case the link above is failing, try this one!
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