I have noticed that attempting to render with fillmode=D3D11_FILL_WIREFRAME and AntialiasedLineEnable=false appears to result in the rasterizer not evaluating the pixel shader with nvidia 3xx.xx drivers.
- Raster ops succeed on 296.10 drivers and previous.
- Raster ops succeed on 3xx.xx drivers with fillmode=D3D11_FILL_WIREFRAME and AntialiasedLineEnable=true.
- Raster ops appear to fail on 3xx.xx drivers with fillmode=D3D11_FILL_WIREFRAME and AntialiasedLineEnable=false.
I was wondering if anyone else has encountered the same problem?
480GTX (SLI enabled/disabled)
580GTX (SLI enabled/disabled)
680GTX (SLI enabled/disabled)
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