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Posted 13 July 2012 - 04:44 PM
Posted 13 July 2012 - 04:58 PM
Posted 13 July 2012 - 07:44 PM
Posted 15 July 2012 - 03:01 PM
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Posted 16 July 2012 - 03:16 AM
Posted 16 July 2012 - 05:16 AM
Mozilla Firefox - WebGL has been enabled on all platforms that have a capable graphics card with updated drivers since version 4.0. Mozilla Firefox 8.0 and newer versions use Cross-Origin Resource Sharing (CORS) to control all WebGL cross-domain textures.
Google Chrome - WebGL has been enabled on all platforms that have a capable graphics card with updated drivers since version 9. Google Chrome 13.0 and newer versions use Cross-Origin Resource Sharing (CORS) to control all WebGL cross-domain textures.
Safari - Safari 5.1 and newer versions installed on Mac OS X Lion and Mac OS X Snow Leopard implemented support for WebGL, which is disabled by default.
Opera - WebGL has been implemented in Opera 11 and 12.
Internet Explorer - Microsoft has not announced any plans to support WebGL. The Chrome Frame and IEWebGL plugins provide options to add support for WebGL to Internet Explorer 6.0 and newer versions, although these plugins are not supported or endorsed by Microsoft.
Nokia N900 - WebGL is available in the stock microB browser from the PR1.2 firmware update onwards.
BlackBerry PlayBook - WebGL is available via WebWorks and browser in PlayBook OS 2.0
Firefox for mobile - WebGL is available for Android devices in unstable builds since early 2011.
The Sony Ericsson Xperia range of Android smartphones have had WebGL capabilities following a firmware upgrade.
Opera Mobile 12 final supports WebGL (on Android only).
Edited by Mito, 16 July 2012 - 05:17 AM.
Posted 16 July 2012 - 07:18 AM
This game must work on every mobile device and every computer.
Posted 16 July 2012 - 09:01 AM
Posted 16 July 2012 - 10:24 AM
Posted 16 July 2012 - 11:33 AM
Posted 16 July 2012 - 01:20 PM
Edited by Kiel368, 16 July 2012 - 01:21 PM.
Posted 16 July 2012 - 01:49 PM
Posted 16 July 2012 - 01:54 PM
Posted 16 July 2012 - 02:12 PM
Posted 16 July 2012 - 02:19 PM
I don't like unity. Unity is designed for stardard FPS games, and has mechanics working only with them. If i want to write a voxel game i need to perform as little amout of operations, as only possible and unity3d will perform all actions as in FPS, that are unnecessary, which will only slow down my game. Believe me - I tried and didn't succeed.
I like to have an eye on all my code. From initializing graphics to drawing GUI or sending player a message. I don't like if i write only a part of code, becouse i can't customize all low-level code for my type of game. Unity 3D is too general purpose engine for this type of game. Sorry.
Posted 16 July 2012 - 03:30 PM
Posted 16 July 2012 - 04:04 PM
So you're good at it
Posted 17 July 2012 - 11:13 AM