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Different Styles For Moving Sprites


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#1 CaptainKraft   Members   -  Reputation: 265

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Posted 11 July 2012 - 01:37 PM

Lately I've been trying to make a lot of design decisions for my game and the type of movement that will be in the game is a big deal.

I've tried out a couple different methods (free movement and tile-by-tile movement) but I'd like to see what you guys think.

What are some different ways to control movement that you have experience with and what are the ups and downs? Also, which do you think is the most fun to use?

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#2 jwezorek   Crossbones+   -  Reputation: 1643

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Posted 11 July 2012 - 02:48 PM

What kind of game are we talking about? Tile-based 2d RPG?

#3 CaptainKraft   Members   -  Reputation: 265

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Posted 11 July 2012 - 03:42 PM

What kind of game are we talking about? Tile-based 2d RPG?


Pretty much. I want to include some RTS-type stuff like building a base, but mostly RPG.

#4 laztrezort   Members   -  Reputation: 954

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Posted 11 July 2012 - 04:54 PM

Conventially, real-time games are generally free-movement, while turn-based are grid (rectangular or hexagonal).

The fun-factor would depend entirely on the style of the game. A real-time game, especially where finesse is needed when moving the player, would potentially annoy me if it was grid-based.




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