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Posted 12 July 2012 - 09:07 AM
Posted 12 July 2012 - 12:07 PM
Edited by MJP, 12 July 2012 - 12:07 PM.
Posted 12 July 2012 - 12:09 PM
I'm guessing that for that Killzone 2 screenshot they're using a simple emissive material on the light itself, using a point or spotlight to approximate the direction contribution (or perhaps some other approximation), and the indirect contribution is baked into their lightmap. A lot of games will just bake the direct lighting from area lights into lightmaps, for instance Half-Life 2 and other Valve games do this all over the place.
Posted 12 July 2012 - 02:29 PM
Edited by d k h, 12 July 2012 - 02:30 PM.