How to begin graphic/game programming with very limited resources? I know that the thing i want to do is making graphic engines and programming GPU but problem is that in my country books about that subject doesnt exist. There is no DirectX books and books about OpenGL was written in 2005-2008. About GPU programming i can buy only "CUDA by example". That same thing about C++ - one good book, but there is no comparision to my personal favorite "C++ Programming: Program Design Including Data Structures" .
Another problem is language - i understand english when i read, but technical english is little to hard so i need simple books OR well written with examples.
So my resources are very limited and i dont know what to do? What books should i buy by amazon? (problem - $30 = one day of my work so i must be sure that book i wish to buy is worth that kind of money). Programming and graphic is very hard subject, not to mention situation when you must learn from the language that you know little. But i like that and i love solving problems - i can spend 12 hours working with english documentation and trying to figure it out and im happy.
Can you help me? Give some tips/book hints for graphic programming? How to start with that? Now im somewhere at concept of class in C++ and i think that is great time to start playing with something bigger that console.
I want to learn everything in that order:
c++ -> winApi -> directX(assembler/cuda at same moment).
That is list of my books, that i already have:
- C++ Programming: Program Design Including Data Structures
- Windows System Programming (4th edition)
- Game Engine Architecture
- Introduction to 3D Game Programming with DirectX 10
- Graphic programming - black book (old but great)
Sorry for my english - i can read and i understand almost everything in that language but i can't write and i hate web translators.
Edited by meliegreeFPM, 15 July 2012 - 09:14 AM.