Members - Reputation: 114
Posted 16 July 2012 - 01:35 AM
I'm relatively new to animation and really need someone’s advice. So my task is to make dozens of animations for a game. It will be some kind of magicians, I think vector-styled (like this one - http://ru.depositphotos.com/4634394/stock-illustration-Magician.html)
My question is what graphics software I should better use to draw and animate them? It is not necessarily should be vector-like graphics (it can be even 3d-like). The problem is that many of my characters will have cloaks, capes and other clothing on them that is not easy to animate. Should I draw every single frame or what is the most rational way (so I can cope with the task)?
I think the style of the game will be most likely determined by what is technically easier.
Thanks for any advice! (and sorry for my English:)
Members - Reputation: 169
Posted 25 July 2012 - 07:30 AM
Moderators - Reputation: 6590
Posted 26 July 2012 - 04:34 PM
One tip I have, that I learned the hard way - determine what sprite side you want, then draw a box (transparent but visible border) 8 or 12 pix bigger both height and length wise. This is your frame orientation box. You use it to export all your frames at a consistent size, and just trim the box part off to get your desired size. You can develop frames over top of each other like a lightbox or flipbook, and use the snap feature to line the orientation boxes (copy it for each frame) back up again if you have to separate them.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.