Bought a Lumia 800 few days ago and would like to create few simple games for it. I know XNA but would like something that lets me complete projects more rapidly, thats why I would like to find a full-blown engine, perhaps even something like Unity.
After quick google I found the following:
Sunburn 150$
QuickstartEngine FREE but not sure if works with WP7, presumed it ebcause XNA 4 support.
FlatRedBall
Helium
Torque3D
FarseerPhysics Not entirely what I'm after but still worth mentioning.
Nine Looks like one of the best free ones on the list. Any thoughts?
Jemgine
If someone has any experience with the list I posted, would be awesome to hear what you think and if you could suggest me something else, would also be very appreciated!
Offtopic question: Anyone has any information about Unity being able to run on WP7?
Game Engine for Windows Phone 7
Go check out shiva3d (www.stonetrip.com)
They just recently released beta of their latest Authoring Tool allowing WP7 publishing. Unfortunately you need to be a paying customer to get access to the beta program and the latest authoring tool, but with their free edition you can try the tool out, fully unrestricted, and publish to web for free.
It's very much similar to unity, just not a big community and is not so well known, but has huge target platform support. Also, as an existing customer who has published to multiple platforms they have the most solid (IMO) and robust framework for cross platform publishing.
Check it out, might fit your needs.
They just recently released beta of their latest Authoring Tool allowing WP7 publishing. Unfortunately you need to be a paying customer to get access to the beta program and the latest authoring tool, but with their free edition you can try the tool out, fully unrestricted, and publish to web for free.
It's very much similar to unity, just not a big community and is not so well known, but has huge target platform support. Also, as an existing customer who has published to multiple platforms they have the most solid (IMO) and robust framework for cross platform publishing.
Check it out, might fit your needs.
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