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Implementing a basic FPS bot


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#1 R1cochet   Members   -  Reputation: 220

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Posted 17 July 2012 - 01:59 AM

I want to implement a fps bot for my Artificial Intelligence project. What would be the best engine/framework to create this in since i want to concentrate on the AI code only without worrying about other details like the graphics and animation. I have looked at Unity and UDK as possible candidates. The main question is that are there art assets available for these engines that I can directly use in my project like maps and characters.

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#2 Hodgman   Moderators   -  Reputation: 31017

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Posted 17 July 2012 - 02:06 AM

Have you considered writing a bot as a mod for a game, instead of from a kit like Unity/UDK?
e.g. if you mod an Unreal Engine game that has a modding SDK, then it will likely similar to the UDK (seeing the UDK is just a free Unreal Engine), but with a FPS game's assets and game rules ready to go.

Edited by Hodgman, 17 July 2012 - 06:38 AM.


#3 R1cochet   Members   -  Reputation: 220

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Posted 17 July 2012 - 04:17 AM

I have considered modding using the Source SDK as well but i wanted to use this project as a learning experience for an engine like UDK. I am also considering open source alternatives like Panda3D. As i have said before the main constraint is the availabiity of the resources needed for this project.

Edited by R1cochet, 17 July 2012 - 04:18 AM.


#4 IADaveMark   Moderators   -  Reputation: 2510

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Posted 17 July 2012 - 06:36 AM

I also would recommend using some existing game that allows for creating bots. The distractions of dealing with exactly the things you mentioned can be overwhelming and force you to learn/hone skills that aren't directly related to what you are trying to accomplish (AI).
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

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