Members - Reputation: 122
Posted 18 July 2012 - 08:52 AM
Nerd's Quote: "If you stare at a computer for 5 minutes you might be a nerdneck!"
"I got an $86000 company, what do you have a**hole?"
"After 10+ years FrancoisSoft is back? Yep, and we're here to stay. It'll be a good time!"
"The Super Mario World Tournament is here! Will I win or will I lose it all?"
FrancoisSoft on the Web: http://www.francoissoft.com (Check out the radio, code bank, store, Fgame, tournament, and more!)
Members - Reputation: 1825
Posted 18 July 2012 - 09:57 AM
After that, I switched the strategy to developing a cross-platform C++ codebase, which works with native performance on all of the platforms I am interested in. To bring the C++ codebase over to web, I use the emscripten compiler. It is not perfect, but results so far have been positive. Some tests: QuadTree.html: click anywhere with a mouse, Geometry.html, aabb_obb_sphere.html, SceneView.html: use WSAD and arrows to move around.
I tried to find more information in the web site you pasted, but the links seemed to be locked behind a password.
Members - Reputation: 73
Posted 18 July 2012 - 09:02 PM
Tell me, how's everything with WebGL? last I checked only a couple of browsers supported it, and IE refused to support it.
I was very interested some time ago on that particular technology, but forgot about it.