Jump to content

  • Log In with Google      Sign In   
  • Create Account


PhysX sleeping actors


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 noatom   Members   -  Reputation: 769

Like
0Likes
Like

Posted 18 July 2012 - 10:52 AM

Can someone explain what is this sleeping process,and why does it exist?

Sponsor:

#2 slicer4ever   Crossbones+   -  Reputation: 3211

Like
0Likes
Like

Posted 18 July 2012 - 05:33 PM

I have never used PhysX, but i have used other physics librarys, essentially if it's the same, sleeping allows for the physic's library to skip over updating velocity's and checking for collision of objects which have come to a full stop. they are generally awoken once another object impacts them, but overall, sleeping is for increasing performance. their's no point in wasting processing power on objects that arn't doing anything.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS