I saw the game Overgrowth (the game with the jumping/fighting rabbit) was using this webkit framework http://awesomium.com/ inside the engine so they could use css, javascript and html to structure their menu's/GUI system....in game.
Using css/jquery/etc seems like a dream for creating elaborate menu systems, far easier than using Rects(for me, maybe I need to learn a better way). I imagine it has to be slower or something or why wouldn't every engine incorporate it?
Also thinking about web technologies, aren't they efficient? I mean you can surf the web on a really weak phone or an old 486 with windows 3.11. Would it not be good for mobile games?
So I assume there's a reason nobody does it.....can anyone fill me in? Too hard to coordinate with renderer or game window? Too slow? Incompatible???
EDIT::THANKS for the responses guys, that clears it up, I figured I'd edit this instead of bumping the thread. Thanks.
Edited by lmbarns, 20 July 2012 - 10:12 AM.







