Hello,
I am using DX9 and Shader Model 3.0. In my Pixel Shader files I declare textures like this:
sampler myTexture : register(s0);
sampler myTexture2 : register(s1);
Now I wonder how many sampler registers s# are available? I searched a lot but could not find a number. Thanks for help!
DX9: How many Sampler Units?
It's in the DirectX SDK documentation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172920(v=vs.85).aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172920(v=vs.85).aspx
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