I got a question about running(in visual studio) multiple(2) direct x applications on the same computer.
When i do this i get a warning :
D3D11: WARNING: ID3D11DeviceContext::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ]
I already debugged my code but this only happens when i try to debug 2 instances.\
My guess would be that the slot is already in use by the other app and that's why it throws this error.
Thanks in advance.