VBO or display list?
Members - Reputation: 107
Posted 20 July 2012 - 11:10 AM
Fisrt of all this is not just about comparing the 2 tech but also about what I'm going to do.
My purpose is to make a minecraft Clone, each chunk is like mojang cut into 16 display list, when a player remove or add a block then this display list is being re-rendered.
My question is, is it more advantageous to use display list rather than VBO?
From my understanding Displaylist uses CPU power and VBO uses GPU power.
And nowaday we tend to use portable laptop with high end CPU and a lot of ram but with a very low end GPU.
what do you think?
Crossbones+ - Reputation: 2721
Posted 20 July 2012 - 11:54 AM
That being said, display lists were deprecated at the release of GL 3.1, which was a few years ago. I recommend you use VBOs.
Members - Reputation: 97
Posted 22 July 2012 - 05:50 PM
I never used Display Lists but I can tell you that if VBO calls and updates are optimised, it ensure good perfs, even on chipset GPUs.
Crossbones+ - Reputation: 7117
Posted 22 July 2012 - 06:26 PM
Use VBO’s if you care about performance. Display lists are as slow as they get.
It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums