#1 Members - Reputation: 420
Posted 20 July 2012 - 02:07 PM
I'm trying to come up with some ideas for 2D games that I will make for Android. However, I'm a programmer and have never viewed myself as being a very creative person. I would much rather work with concrete details and implement ideas and have a difficult time actually coming up with anything. Most often I play a game and think, "Oh, that's a really good game. I'd like to make something like that." But then my ideas are pretty much just clones, nothing really different at all. Do you think I can change that and sort of make myself think more creatively for game ideas? What are your recommendations? Thanks,
David
#2 Members - Reputation: 966
Posted 20 July 2012 - 05:27 PM
Other than that there's probably a variety of creativity exercise somewhere on the internet.
Edited by kseh, 20 July 2012 - 05:28 PM.
#3 Moderators - Reputation: 4838
Posted 20 July 2012 - 05:39 PM
I'm trying to come up with some ideas for 2D games that I will make for Android. However, [I] have never viewed myself as being a very creative person... Do you think I can ... make myself think more creatively for game ideas?
It's actually hard to come up with "game ideas" without any sort of guidelines or constraints to work within. So far the only constraints you've set for yourself are "2D" and "Android." You need to narrow it down further, because the whole wide world is much too big to choose from.
What do you like? Do you like jumping on a trampoline? Do you like taking walks along the shore looking for seashells? Do you enjoy getting beat up at seedy bars?
Think about the things you like, and start thinking about how you could make a game based on that. Preferably something that would appeal to Android users (not many of those would want a game about getting beat up at seedy bars).
And I recommend you get hold of anything written by Roger Von Oechs -- he's written some great stuff on how to spark your creativity.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#5 Members - Reputation: 1719
Posted 20 July 2012 - 11:54 PM
Which of the following is most important to you right now:
- Actually completing a project (even if its not original)
or
- Working on something interesting and new
Also, what kind of games are you referring to? What's the scope you wish to achieve?
#6 Moderators - Reputation: 2832
Posted 20 July 2012 - 11:54 PM
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#9 Members - Reputation: 420
Posted 21 July 2012 - 10:16 PM
A vs mode tower defense game could be fun. Player chooses whether to spend gold on extra attackers (types) or defense towers (upgrades, repairs). I'd be happy to animate sprites for a project like this.
That actually sounds really interesting. I think that would be a refreshing change from the standard tower defense games that end up being too repetitive and similar to each other.
#10 Members - Reputation: 207
Posted 22 July 2012 - 04:59 AM
Having said that, I don't think cloning is a viable road. Great ideas are carefully worked. Especially if you think the game is good, you shouldn't clone it. Take a game you considered average, try and see if you could make the mechanics even better. Then combine it with another theme to get a new game.
#11 Members - Reputation: 887
Posted 22 July 2012 - 11:14 AM
To make something "new" should be done...carefully.
I think the trick is to find experiences that tickle you and bring them to games you already love. For many of us this will mean combining games, but I think the more designers explore physical/social/cultural experiences and combine them with game designs the better game's will get.






