Jump to content
Posted 20 July 2012 - 05:46 PM
Posted 20 July 2012 - 06:03 PM
Posted 20 July 2012 - 06:09 PM
Edited by Ex.Alto, 20 July 2012 - 06:09 PM.
Posted 20 July 2012 - 06:53 PM
Posted 21 July 2012 - 09:27 AM
programs such as (shudder) RPG Maker XP, Game Maker, Eclipse and the like.
Most of us here know the reality already; it is extremely unlikely that one can ever make a good, original game using nothing but third-party tools similar to those mentioned above.
- Jason Astle-Adams.
Posted 21 July 2012 - 10:34 AM
In the sense you mean the above, it's a true statement, but I think is misleading. The main reason that someone who tries seriously to make something with a tool like GameMaker fails is because it's not possible to make the game they want to make with that tool.
If someone isn't able to be successful with a product like Game Maker, that's their fault, not a deficiency of the product.
Posted 21 July 2012 - 11:01 AM
Posted 21 July 2012 - 12:20 PM
The simple fact that I wanted to change how the games were made. I wanted to change the look and the game play etc. I find passion and stubbornness as well as the ability to analyze to be what is needed(as well as the skill to make games). And of course one should be able to learn new tools whenever needed.
What convinced you that getting into game development was something you wanted to do, and what do you believe is really necessary for such a journey?
I honestly believed that studying CS would make me a great game programmer... I was wrong. I found that the CS program is giving me the ability to analyze stuff and a great overview of how things interact. For making games I had to read many(i mean many books) and program a lot in my spare time. Also the University emphasizes science and I mean real science and less on practical stuff((80-90 percent report writing and 10-20 percent software development). I would recommend you to do what you prefer
Have you found it easier to study first and get into games later, as I'm doing? Or maybe you would recommend studying game development at universities formed for such a purpose? Or perhaps you are like Tommy Refenes and reject the value of universities for such purposes, preferring instead to jump into it and learn by doing?
And whatever your story and preference is, what words of advice do you have for those newly venturing into game development?
Edited by Dwarf King, 21 July 2012 - 01:04 PM.
"The only thing that interferes with my learning is my education"
"It is a miracle that curiosity survives formal education"