Rotational motion to linear motion
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Posted 20 July 2012 - 07:04 PM
In my game I have a circle that spins, and when it collides with something, it shall transform some of that spin in to a linear motion.
I have tried alot of different things, and I'm out of ideas. Does someone have a solution?
And I'm using a verlet integration for physic's if it helps.
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Posted 21 July 2012 - 10:42 AM
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Posted 21 July 2012 - 06:44 PM
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Posted 23 July 2012 - 02:24 AM
just googled it, take a look at moment of inertia on wikipedia, that should point you in the correct dorection; id.post.the equations but my physics book is not at.the location i am currently chillin sorry - also phone so srry about the typos