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Posted 21 July 2012 - 05:52 AM
Posted 21 July 2012 - 07:13 AM
Posted 21 July 2012 - 08:10 AM
By using libs like (for example PhysicsFS) you can search and load the assets in the package as if they were in the filesystem, combine it with functions like
CreateTextureFromMemory and you can just pass a pointer to a chunk of uncompressed memory for the texture that has been loaded from the package.
There is many other similar working libs but i guess the inner workings is the same but some might use a more secure format other than ZIP.