Game AI, where to start.
#1 Members - Reputation: 148
Posted 22 July 2012 - 02:29 AM
As I see it any fps/rpg/whatever can be as graphically fantastic or historically rich but is still going to be a boring game if the npc's behave like bread sticks, while a game with basically 4 grey walls and 8 bit graphic with compelling NPC AI is still going to be SOMETHING.
So thats what id like to take a focus my own career at and im wondering if anyone has any ideas or experience in this field and would like to point me in any legitimate directions.
-Exo
#2 Crossbones+ - Reputation: 3861
Posted 22 July 2012 - 03:04 AM
It's also difficult to get right because even if you get the AI pathfinding right, you still need to fight against technical issues, for instance if your monster can't climb on a rock (a la Skyrim) the player can simply abuse the system by getting on a rock and shooting the monster to death at no risk. Same for monsters too large to go through a door even though they look like they could squeeze through easily, etc...
I'm not exactly well-versed in this field, but I did mess with AI a bit. A good start would probably to be writing an artificial opponent for connect 4 (a classic for minimax algorithms), or perhaps a Pacman AI? Otherwise, a tic-tac-toe opponent is fun too.
#3 Staff - Reputation: 9020
Posted 22 July 2012 - 05:56 AM
Programming Game AI by example introduces a number of different techniques with good explanations and clear examples, and is a great starting point. I haven't personally read Behavioural Mathematics, but I've heard nothing but good things -- and the author Dave Mark is actually our AI forum moderator.
You might check the sticky topics in the AI forum for additional book recommendations and links to online resources. //EDIT: I'll actually move this topic there for you.
Hope that's helpful!
Edited by jbadams, 22 July 2012 - 05:57 AM.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#4 Moderators - Reputation: 1899
Posted 22 July 2012 - 11:44 PM
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
#6 Moderators - Reputation: 1899
Posted 27 July 2012 - 07:38 AM
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
#8 Moderators - Reputation: 1899
Posted 28 July 2012 - 02:27 PM
Some of them are. I would suggest that Amazon would be able to answer that question better that us. After all, we would be checking that answer by clicking the link just like you would. *shrug*
In other words... no.
:-(
That's not what I said. For example, my book is on Kindle as well as paperback... but as for the others, I wouldn't know without checking -- which is just as easy for you to do.
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
#10 Moderators - Reputation: 1899
Posted 17 August 2012 - 05:57 PM
Turns out that anything from Cengage is on hold with Kindle for a few weeks. The publisher is renegotiating Kindle pricing with Amazon. Should be back up soon.I already did, that's why I asked you. So in other words.... no.
-Exo
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"






