I'm looking to create a team-sport like game where agents (the players) change the values of a, b, c variables tied to individual static (as in not moving) nodes located at x, y vertices that are organized in a grid like fashion across the playing field.
Some of the a, b, c (and many more) variables are to be changed by the distance of agents within a certain radius of them, and others are to be changed by agents that are moving across the playing field while broadcasting in a predefined direction a method that will change their values (the value of the variable).
The agents need to also be able to see the values of the a, b, c variables that are close to them or up to a distance ahead of them.
The a, b, c variables will act as steering forces, some pulling, some pushing, and some triggering an execution of a certain act by the agent or game.
I'm using C#.
2D environment grid/plane for indirect agent communication
Started by monsieurginger, Jul 22 2012 10:18 AM
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Posted 23 July 2012 - 12:51 AM
Fine... but what is the question ? Do you need help for homework ? Have a bug you can't figure out ?I'm using C#.
We need more information to lead a helping hand.
Ashaman
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader






