I want to render a text in DirectX 11 with a .dds file and some quads. The problems is that I want to load the .ttf file then convert it on the fly to a DDS texture (only if is not converted already) then load it in the game and render it as quads. I have some questions:
1. As I'm not a very experienced programmer the TTF specification doesnt help me so much and I wonder If there is any working C++ sample that loads a .ttf file (cant manage to find it on google). Not explicitly on DirectX, It can be in any kind of renderer, even GDI.
2. The TTF file stores information about the character size and position and Ill get the data in pixels like a bitmap ?
1 reply to this topic
Crossbones+ - Reputation: 7007
Posted 23 July 2012 - 08:55 AM
Rendering the text (nicely) isn't as easy as it may seem. Why not use something like FreeType to create the bitmaps that can be used to create your texture? Characters in TrueType font files aren't represented with bitmaps. They're represented with straight line segments and quadratic Bezier curves.
Edited by Cornstalks, 23 July 2012 - 08:57 AM.
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