Genre: FPS/Tower Defense
Engine: Unity 3.5
Players: 5 (Co-Op)
In-Game Groups: Aliens, Zombies, Robots and Humans
Programming Language: C#
Estimated Release Date: 21st of March 2013
Beta: 24th of October 2012
The year is 2015, technology has been leaked from the U.S. army which has lead to a massive leap in global technology's. Robots are being produced on a mass scale, no one stops to question how or why such a massive leap has taken place. The world becomes blinded by advances in entertainment and social media, this was not part of the plan and soon the world turns on itself just before a massive Alien invasion that will leave Earth scared forever
The U.S. government has foreseen this invasion and so by releasing its top secret technology hopes to advance its defense through global production. There was only one flaw to this plan that no one could have predicted, from the massive leaps came mass dependencies on such a high level of technology that the world could not afford, people forgot about there everyday routines, no one worked anymore because they had robots to produce there needs. As everyone became more and more reliant on they're robots to keep them living they became more weak unaware they would need every bit of strength they could get.
As everyone was at home enjoying there meaningless lives they were being watched by the Aliens as they planned they're almost flawless invasion to which they would enslave humanity, the Aliens had seen the growing weakness among the civilizations of Earth but knew that humans will always keep they're will to do anything to survive. They had come up with a plan to infect the worlds population with a virus that would make zombie slaves of humanity. As it got closer and closer to invasion day governments began to collapse, the world plundered into self-indulgence and people began to get greedy, it was only a matter of time before people began to use robots on each other and the Aliens began to strike. No one would see it coming.
In the game you play as 1 of 5 characters from a team, you will have your own custom weaponry that you will be able to upgrade. The basic idea is to find an area on the map that you think would be easy to defend and select it as your safe area, then you search the area for citizens to bring back to the safe zone so you can start earning money to buy turrets or robots for placement around the safe zone. Citizens in your safe area will earn you a certain amount of money each round, the amount is decided by the number of citizens in your safe area multiplied by your current wave number. You can use the money to purchase turrets, robots and to expand your safe area, you can also use it to upgrade your turrets/robots, upgrade your citizens to soldiers at any military base and research alien technology's. The goal is to survive until military backup arrives and extracts the citizens from the map after which you will continue to the next level, military back up arrives at a certain level each map and when they do you have to cover them while they extract the citizens.
The multiplayer system will be join in and leave while the game is going, the max amount of players that can be in one game is 5 and when someone leaves the AI takes over there character, the gameplay will be the same as in singleplayer except the goal changes to just surviving to as high a round as you can.
The multiplayer will be server based to which i mean there will only be LAN or the main server that you will be able to connect through.
Free mode will be like multiplayer with the endless rounds and will have leaderboards, you can also set it up so people can connect to your game via the multiplayer server list.
I <3 Constructive Critisism
Copyright © K.I.A. Interactive 2012
Edited by MarkB420, 23 July 2012 - 10:20 AM.