Hi Everyone
#1 Members - Reputation: 1225
Posted 23 July 2012 - 12:31 PM
How has everyone been? What is everyone up to these days? Any cool projects?I miss y'all! No, I don't know why!
Myself, I've been incredibly busy. What has happened since last we talked? Hmmm, let's see. I made a Tetris Arm Wrestling game. There's this goofy synthesizer thing that I wrote in HTML5. This Laser Harp thing was commissioned by an artist. There are a bunch of other synth things that I've made, just don't have any videos of them. This web series about people surviving the zombie apocalypse had me do some special effects for them, setting things on fire and whatnot (actually, thanks to that I have an IMDB entry). Helping to run this local hackerspace takes a fair amount of time.
I have a steady girlfriend for once in my life, after the last one tried to get me into a knife fight in a biker bar (long story short, I would have known better to never started dating that person if I knew more about Philadelphia neighborhoods and understood what it meant for her to grow up where she did). And I haven't worked for The Man in over 7 months!
And the future looks great. I'm illustrating a book. Running a class or three. About to get on the Kickstarter bandwagon. And somehow there is a vacation to Belize planned in the middle. I know, right?
Well shit! Maybe I shouldn't get back into posting here, I might not get anything done ever again.
#2 Moderators - Reputation: 7470
Posted 23 July 2012 - 01:58 PM
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#3 Staff - Reputation: 8882
Posted 23 July 2012 - 06:14 PM
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#5 Moderator* - Reputation: 5335
Posted 23 July 2012 - 07:00 PM
Weird
But it's good to have you back! Good luck on never getting anything done again.
#7 Members - Reputation: 1225
Posted 23 July 2012 - 10:45 PM
Welcome Back!
I made a Tetris Arm Wrestling game.
How does that work?
Well, start by writing a normal two-player, head-to-head Tetris game. I did all original code, all of the graphics, and had a friend record music for it (which you can hear in the video). Then build a rig out of wood to hold bumpers that close switches whenever the players move their arms back and forth in the middle. Take apart a standard keyboard and follow the traces for all of the keys back to the tiny PCB that does all the work for the keyboard (there are two traces per key). Figure out which pins on the PCB correspond to which keys on the keyboard, then solder wires from those pins to switches inside your bumpers in your rig. And there you have it!
Thanks everyone. Hopefully can have some fine times with everyone again. I kind of miss ASCII fishtank contests.
#10 Members - Reputation: 3678
Posted 24 July 2012 - 11:52 AM
Welcome Back!
I made a Tetris Arm Wrestling game.
How does that work?
Well, start by writing a normal two-player, head-to-head Tetris game. I did all original code, all of the graphics, and had a friend record music for it (which you can hear in the video). Then build a rig out of wood to hold bumpers that close switches whenever the players move their arms back and forth in the middle. Take apart a standard keyboard and follow the traces for all of the keys back to the tiny PCB that does all the work for the keyboard (there are two traces per key). Figure out which pins on the PCB correspond to which keys on the keyboard, then solder wires from those pins to switches inside your bumpers in your rig. And there you have it!
How does the control scheme work though ?, is it left/right with the bumpers and rotate on a separate button ?
The voices in my head may not be real, but they have some good ideas!
#11 Members - Reputation: 1225
Posted 24 July 2012 - 04:07 PM
No, just missed it.Welcome back.
We did have a community contest a little while back - with a theme of "kraken". Were you around then?
Children's book I'm illustrating. Gonna do a traditional art approach with it that gets compossitted together in a manner similar to some of Ashley Wood's animation work. Won't be the same art style at all, just the same sort of tech of traditional paintings digitally layered and parallax scrolled against each other.Lol - bandwagon. It's more like its own f*cking continent at this point.
About to get on the Kickstarter bandwagon.But curious anyway: details?
correct. It's actually one bumper (though two physical buttons, both actuated at the same time with the one bumper) for P1's left and P2's right, so progress for yourself screws up your opponent. The hardest fights turned out to be maintaining the middle ground versus intentionally screwing up your opponent. The flip and drop buttons are two separate buttons. Added wrinkle: you have to let go of the leverage bar in order to hit them >
Welcome Back!
I made a Tetris Arm Wrestling game.
How does that work?
Well, start by writing a normal two-player, head-to-head Tetris game. I did all original code, all of the graphics, and had a friend record music for it (which you can hear in the video). Then build a rig out of wood to hold bumpers that close switches whenever the players move their arms back and forth in the middle. Take apart a standard keyboard and follow the traces for all of the keys back to the tiny PCB that does all the work for the keyboard (there are two traces per key). Figure out which pins on the PCB correspond to which keys on the keyboard, then solder wires from those pins to switches inside your bumpers in your rig. And there you have it!
How does the control scheme work though ?, is it left/right with the bumpers and rotate on a separate button ?
#12 Members - Reputation: 37
Posted 01 August 2012 - 07:05 PM
- asp .net server, with features like load balancing
- PCIS - information system program that handles time
- Tale of Anroth - will be finished soon, an action meele combat game, I hope to evolve to adventure RPG
... I am going for a Job to Prague (you should visit Prague), it will help me to get money for the game, as I need to hire motion capture studio and such
#13 Moderator* - Reputation: 5335
Posted 01 August 2012 - 07:12 PM
#14 Members - Reputation: 37
Posted 03 August 2012 - 09:22 AM
Thats very offtopic....... but to be honest (actualy, sometimes in my office I have few drinks before I go to city to party, becouse I am still counting money). But that's just me, hi capn_midnight again, you do not recognize me perhaps but you have been of much help.@JohnnyCode: you wouldn't happen to be drunk now, would you?
#16 Members - Reputation: 1225
Posted 07 August 2012 - 11:47 AM
But what's up with the posting rate here? This place seems like deadsville.
#18 Members - Reputation: 1225
Posted 07 August 2012 - 01:51 PM







