...My graphics card supports Feature Level 10.0.
*Puts "Get new graphics card" on the list of things to do, money depending*
Anyway, backstepped to a shader model 4_0 .fx file; fixed.
And now I feel a bit stupid.
"Attempted to read or write protected memory" on DrawIndexed()
How did the D3D runtime even let you get that far? I would've expected it to fail a lot sooner. Anyway, glad it's fixed
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