Members - Reputation: 1811
Posted 24 July 2012 - 03:04 PM
If I remember rightly the crux to magic is that there exists a WPF control called D3DImage but it only works with d3d9 surfaces; you therefore need to setup both d3d11 and d3d9 contexts along with a shared texture between the two. Then d3d11 can just render the scene to that texture which is subsequently used to draw the control.
Edited by dmatter, 24 July 2012 - 03:05 PM.
Members - Reputation: 96
Posted 25 July 2012 - 08:08 AM
that d3d10 example produces nothing for me but empty window, same with directx9 sample. many post of "magic" solutions on the net yet not a single working sample
works on any of five different directx 11 hardware. i dont have old hardware to test with so i cant tell if any slimdx wpf anything works at all.
can anyone confirm any actually working slimdx/wpf .net 4 anyhting on dx11 card ?
Edited by Dsmith, 25 July 2012 - 08:10 AM.