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Bitmap font color in D3D11


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#1 johncmurphy   Members   -  Reputation: 319

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Posted 24 July 2012 - 12:46 PM

How do I take a white bitmap font texture and modulate it with another color at render time?
I was able to do this in D3D9, but I am unfamiliar with DirectX 11.
Can someone point me in the right direction?

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#2 MJP   Moderators   -  Reputation: 10209

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Posted 24 July 2012 - 12:52 PM

Multiply the texture color by some other color in your pixel shader.




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