How to make an open word 2D MMORPG Game?
Members - Reputation: 85
Posted 24 July 2012 - 03:55 PM
Crossbones+ - Reputation: 3486
Posted 24 July 2012 - 04:22 PM
MMOs are absolutely no beginner projects, first of all because of their enormous scale (hence the word 'Massive') which implies an enormous amount of content and the technical challenges you'll face trying to get thousands of players to play together without any issues.
I'd advise you to do some research on runescape and world of warcraft, look up how many people have worked on them and how much they cost to build, and how much it still costs to maintain them to this day. Unless your budget can match those figures to get a team assembled and to cover production and maintenance costs you should probably put the idea of creating an MMO out of your head.
Some interesting reading material on the subject:
I gets all your texture budgets!
Crossbones+ - Reputation: 1684
Posted 24 July 2012 - 04:25 PM
Members - Reputation: 1252
Posted 24 July 2012 - 06:44 PM
You're setting yourself up for disappointment/failure at the outset if you aim so high. It can be your long term goal, but in the short term I'd recommend a project more within your grasp.
Members - Reputation: 590
Posted 24 July 2012 - 11:02 PM
But don't waste energy trying to make an MMO. It's waaay too ambitious. Keep it simple, keep it clean. Don't overthink things and only plan out the core elements. The rest will come naturally as you massage your game into existence.
Edited by DrMadolite, 24 July 2012 - 11:05 PM.
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