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Posted 24 July 2012 - 07:24 PM
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Posted 27 July 2012 - 12:27 PM
Posted 27 July 2012 - 12:59 PM
Edited by SimonForsman, 27 July 2012 - 01:02 PM.
Posted 28 July 2012 - 10:25 AM
Posted 28 July 2012 - 12:12 PM
The same rule applies here, though. A hacker can remove the thing that checks for online activation keys and distribute the modification for all. There are also programs that allow people to intercept the program's connection with the Internet and pass along a positive value to the program instead so it thinks it has received a message from the server saying the key is valid. You still have a good concept nevertheless.
I think the fairly simple system I described will work for me. Hackers will make the game not require a product key no matter how much work is put into the system. I just want to set up a key system that will lead to an honest individual making a purchase (A.K.A. they would only try guessing (if even that) and not go on torrent sites or anything of the sort).
If I made PayPal do this, would it redirect the user to the page at all? How would I make the page only work if the traffic comes directly from PayPal? I will try Googling for this information. Thank you very much for the packed-with-detail answer!
Edited by SimonForsman, 28 July 2012 - 12:16 PM.
Posted 29 July 2012 - 09:36 AM