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Problems with linking files (Undefined symbols for architecture x86_64)


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#1 SpaceEmotion   Members   -  Reputation: 119

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Posted 25 July 2012 - 03:26 AM

I recently started learning C++ (I already know a lot about PHP and Java and have some knowledge in C) to create some games and discovered the SDL framework. After watching some tutorials in youtube I wanted to start myself making some basic stuff so I started setting up the environment using Netbeans.

First test were successfully (SDL_Init() and stuff) so I wanted to create some static classes (like i know them in PHP or Java) to create some Console output (using a prefix, date/time and so on) so I had three files in the end (console.h, console.cpp and main.cpp).

I got no compile errors but the linker said the following:
Undefined symbols for architecture x86_64:
  "Console::prefix", referenced from:
	  Console::setPrefix(std::string) in console.o
	  Console::log(std::string) in console.o
ld: symbol(s) not found for architecture x86_64

Because I am a mac user I also tried using XCode (version 4), the same errors again. I don't know if its my code or just another problem, I really hope someone can help me in here.

For reference, this is the code I am using:

main.cpp ( the char** was added due to a tip in stackoverflow when I googled my problem, it is from my test with XCode)
#include <SDL/SDL.h>
#include <iostream>
#include "console.h"

int main(int argc, char** argv) {
	Console::setPrefix("[Game]");
  
	Console::log("Initializing SDL");
	SDL_Init(SDL_INIT_EVERYTHING);
  
	Console::log("Shutting down SDL");
	SDL_Quit();
  
	return 0;
}

console.h
#ifndef CONSOLE_H
#define CONSOLE_H
#include <string>
using namespace std;

class Console {
	private:
		/**
		 * The prefix used in the log output
		 */
		static string prefix;  
	  
	public:
		/**
		 * Sets the prefix for the output
		 * @param msg
		 */
		static void setPrefix(string msg);
	  
		/**
		 * Echoes the message with the prefix to the console
		 * @param msg
		 */
		static void log(string msg);
};
#endif

console.cpp
#include <iostream>
#include <string>
#include "console.h"
using namespace std;

void Console::setPrefix(string msg) {
	prefix = msg;
}

void Console::log(string msg) {
	std::cout << prefix << " " << msg;
}


(I don't know if its right to place this topic in here but since its a "beginners" problem I think this would be the best place in the forums.)

Edited by SpaceEmotion, 25 July 2012 - 03:34 AM.


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#2 abcdef44   Banned   -  Reputation: 2

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Posted 25 July 2012 - 05:11 AM

If I remember correctly, I had, some years back, to compile sdl the usual Linux/Unix way as lib. The framework could be broken or needs something special.

#3 rip-off   Moderators   -  Reputation: 7641

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Posted 25 July 2012 - 05:26 AM

You have declared your static variable Console::prefix, but you have yet to define it. The definition goes in a single source file (the obviously candidate being console.cpp) and looks like this:
string Console::prefix;

You may want to initialise it with a default prefix:
string Console::prefix = "[hello, world]";


#4 SpaceEmotion   Members   -  Reputation: 119

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Posted 25 July 2012 - 06:16 AM

You have declared your static variable Console::prefix, but you have yet to define it. The definition goes in a single source file (the obviously candidate being console.cpp) and looks like this:

string Console::prefix;

You may want to initialise it with a default prefix:
string Console::prefix = "[hello, world]";


I now added the following lines to the Console class in console.cpp (Under "public:"):
Console() {
prefix = "[Log]";
}

Tried to build and got the following error now:
Undefined symbols for architecture x86_64:
  "_main", referenced from:
	  start in crt1.10.6.o
  "Console::prefix", referenced from:
	  Console::setPrefix(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in console.o
	  Console::log(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in console.o
ld: symbol(s) not found for architecture x86_64

Does is has to do something with the strings maybe? (I personally don't think so though)
Or does it has to be something with the way how I use the fields of the class?

Edited by SpaceEmotion, 25 July 2012 - 06:32 AM.


#5 rip-off   Moderators   -  Reputation: 7641

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Posted 25 July 2012 - 07:00 AM

It is a static variable, so it must be defined outside of any function. The lines I quoted would go, for example, here:
#include <iostream>
#include <string>
#include "console.h"

using namespace std;

string Console::prefix = "[Log]";

void Console::setPrefix(string msg) {
    prefix = msg;
}

void Console::log(string msg) {
    std::cout << prefix << " " << msg;
}

Edited by rip-off, 25 July 2012 - 07:01 AM.


#6 SpaceEmotion   Members   -  Reputation: 119

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Posted 25 July 2012 - 10:06 AM

Thank you rip-off, that solved my issue!!

However I now have problems starting my program. It somehow does not recognizes the main function. Does it have to do something with the SDLMain.m and SDLMain.h files I need for mac applications? (Error: Undefined symbols for architecture x86_64: "_main", referenced from: start in crt1.10.6.o). My function is currently "int Main(int argc, char* argv[])", when I change "Main" to "main" it also does not work Posted Image

Edit: I used Netbeans, I tried XCode insteaad and it worked! Thanks for the support :)
- can be closed now -

Edited by SpaceEmotion, 25 July 2012 - 11:55 AM.





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