I'm looking to create a simple RPG game (on Android), roughly based on "The Dark Eye" pen&paper rules (simple, I said ), and that would be a mix of Diablo 1 and Neverwinter Nights 1.
And I wanted to find proper options to modelize the game "logic" : I mean the quests, sub-quests, conditions, dialogues, ... For example, I worked a few years ago on an investigation point&click game, and we created a simple Java app to create boxes representing dialogues and conditions, and those boxes where linked together : for one box to become green (available to the player), all the boxes linked to it had to be green too (logic AND).
But this system is too simple I guess, and maybe could not work for an RPG.
I would like to modelize the quests and conditions for quests and dialogues, so that I can parse them using (for example) a scripting language like Lua.
I'm in need of generic advices, and - if possible - tools.
I found this as a good example of what I may be looking for : http://webdocs.cs.ualberta.ca/~script/
But I'm not sure it can work with any engine, nor if I can parse the exported file.
Well your probably not using c# or xna but there's still some good concepts hidden in here. http://xnagpa.net/rpgtutorials.html And c# and java are like brothers from another mother. So it shouldn't be to hard to read.
Do not worry, the link was created for you by the forum, it seems. Yes, C# looks a lot like Java from what I remember. Your link seems to be awesome for generic RPG creation tutorials! I will check it out later for sure!
As I could not find (for now) a generic tool like this one http://webdocs.cs.ualberta.ca/~script/screenshots.html , I decided I may be writing it myself. I only need to define Events (for triggering conditions), States (for conditions and in-game use), and Actions (like executing a Lua script or launching a cutscene), it shouldn't be too hard to write, worst case.
Thanks all, if you have anything else in mind, I'm all ears !